Release Radar
What we’ve been busy working on
In Development:
Untitled Transition Plugin
Untitled Segmentation Plugin
Untitled 2D Transformation Plugin
New Project Templates - Workflow Plugin
Interested in trying our unreleased plugins? Contact us with the subject “PE Beta Program” and include a link to your portfolio to enquire
Latest Releases:
Iris Mode: supply your own image the glow will be based on, allowing infinite customisation. Provide real world iris bitmaps for photo-realism or shape layers / vectors for stylised results.
Exponential Mode: The original Deep Glow 1 pipeline is now the “Exponential” mode. Rebuilt from the ground up, this new pipeline provides higher quality results whilst rendering faster, leveraging realtime techniques used in the latest AAA games.
Tonemapping: 6 built in tonemapping presets enable you to display your superbright HDR values in the best possible way on every screen.
True Chromatic Aberration: adjust the radius of the glow per colour channel to give a gorgeous chromatic result even with monocolour glow inputs (Exponential Mode only, Iris Mode has pixel-shift chromatic aberration).
Lens Dirt: Add some texture to superbright areas of your glow in a single click with a lens dirt texture layer control. Refine the result with matte gamma and exposure controls.
Intuitive quality presets: 6 presets for any situation, whether mocking up lookdev or doing your final renders. Or gain absolute control with the custom mode and adjust everything from downsampling, glow steps multiplier and number of iterations.
Multicolor Tint: define a colour for both the inner and outer areas of the glow.
Smooth Thresholding: choose just the pixels you want to contribute to the glow with a smooth rolloff for reduced temporal flicker. Optional Saturation Bias allows you to get a more vibrant glow by sampling only more saturated pixels.
Deep Glow 2 Launch
Nov 18th 2024
Directional, Vanishing and 3D extrusion modes
3D extrude mode compatible with Ae cameras
Compatible with Ae's inbuilt text animators
Inner extrusion: seamlessly transition between normal and inner
Solid or gradient shading with intuitive gradient colourwheel editor
Blazing GPU accelerated performance
Hi-fidelity results, inbuilt anti-aliasing
Robust handling of intersecting/overlapping paths
32bpc MFR and apple silicon native
Extrude v1.0 Launch
May 7th 2024
Fix inherit layer scale bug when layer time is offset from comp time
Repeater v1.0.4
February 13th 2024
Windows only: bugfix a potential crash
Shadow Studio 3 v1.0.1
December 6th 2023
Raytracing
Gradients
RGBA Pipeline (shadow can inherit source pixel colours)
Inverse Shadows
Over 36 unique presets
Inner Shadows now compatible with all modes
Improved texturing & compositing controls
Shadow Studio 3 v1.0 Launch
November 20th 2023
Fix issue where 0.0 exposure still caused slight glow to appear
Fix issue when rendering interlaced
Deep Glow v1.5.7
October 5th 2023
Repeater v1.0 Launch
August 23rd 2023
MFR native; huge performance increases
New AE compute cache for rock solid stability; preview on the fly (resimulate button removed)
Added Style Builder; inbuilt multitrack compositing solution
30 all new internal presets
Revamped the 50 original AE project file presets
RGBA Gradients with Intuitive Gradient Editor
Inbuilt Quality Settings: Supersampling, Adaptive Resolution & Smart Anti-Aliasing
3 Additional Speed Map Modes; Auto speedmap renamed to "Slower Near Borders"
AutoFill Bridges to connect disconnected elements
CPU & GPU pipelines for render farms and CPU fallback
AutoFill v2.0.0
August 8th 2023
Added classic displacement mode where 0 means -100% displace, 1.0 = 100% displace and 0.5 = none.
Added iterations parameter for smoother results & simulating motion blur
Added input map mixing
Added clamp overflow transforms, useful for creating transitions
UI improvements
Displacer Pro 1.5.0
June 10th 2023
Free Displacement Transitions
June 10th 2023